- Individual - people or small groups, friendships, self-directed learners, autodidacts, heutagogues.
Design Impact: Design the system for themselves with reference to existing badges systems or themes within subject domain. Individual or small group has to be responsible for all aspects of badge system. - Community - community organizations, festivals, conferences, communities of practice, distributed groups.
Design Impact: Consideration of how badge systems differ for a community of practice or conference. Badges awarded for informal tasks, participation or alternative approaches to learning. System may be considered more celebratory in nature or branding for event or community. - Institution - traditional educational institutions, large businesses, international organizations.
Design Impact: Alignment and or extension of existing and traditional (or product based) curriculum. Organizational brand needs to be considered in design. Look for opportunities for badging co-curricular activities or informal learning related to institution / organization,
Currently focused on the technology important to the self-determined learner, an ocean data exchange, a reference architecture for the digitization of oceans, and in building year-round greenhouses for Newfoundland and Labrador.
Monday, April 15, 2013
Context works within the badge system design rubric
I continue to solicit feedback for the badge system design rubric I have created for the P2Pu course under the same name. Last week I had a great (and too short) talk with the P2Pu team during their regular community call. One important idea that came from the discussion was how the rubric applies to different learning (and badging) situations? I.e. does it apply to individuals, communities and institutions equally? Short answer; Yes. After a review, and few changes the rubric could apply equally well to different groups or learning contexts.
Labels:
cop,
heutagogy,
openbadges,
p2pu,
rubric