Showing posts with label webgl. Show all posts
Showing posts with label webgl. Show all posts

Tuesday, July 10, 2012

WebGL Interview 2

My learning in the open journey in building learning resources for the Mozilla Ignite initiative continues. 8 days back I had the amazing opportunity to speak with Mozillians Benoit Jacob, Ben Moskowitz and Bobby Richter, the conversation created the following pocast. This podcast was a discussion about some of the ideas forming from the Ignite challenge and we discussed what would be required to implement these ideas using WebGL within the superfast-superwide GENI network. The purpose of this podcast was to further identifying technologies and approaches so we can create focused learning labs, and set up experiments that others can follow and use as learning resources.

WebGL Interview 1

My learning in the open journey in building learning resources for the Mozilla Ignite initiative continues. 10 days back I had the amazing opportunity to speak with Mozillians Ben Moskowitz and Bobby Richter, the conversation created the following pocast. This podcast was a blue-sky discussion about using WebGL within the superfast-superwide GENI network. The purpose of this podcast was to start identifying technologies and approaches so we can create focused learning labs, and set up experiments that others can follow and use as learning resources.

Friday, June 29, 2012

The WebGL ecosystem

After a couple of recent discussions and some further reading; two diagrams have provided some great insight into WebGL as it relates to the web and other related technologies... These two digrams and related posts are as follows;

http://electronicdesign.com/article/embedded/html5-and-webgl-fit-interactive-embedded-applications

http://phillihp.com/2011/01/27/waiting-on-webgl-html5/


Mozilla Ignite + WebGL: Introduction

Over the last two weeks I have invested considerable time reading about, talking with people, and watching the occasional youtube video on WebGL. I've been doing this to create some learning resources for the Mozilla Ignite challenge. I won't be creating the technical resources myself; I will be facilitating the discussions and thinking around the WebGL technology and how Mozilla can best support the ignite candidates to onboard themselves. In otherwords, what aspects of OpenGL ES, WebGL (and related libraries) does a software developer need to understand to implement their ignite challenge idea. And what learning resources can Mozilla create to assist these developers.

A concept map can go a long way toward developing an understanding of any subject domain. This simple concept map is my first stab at WebGL and will be added to as I deepen my understanding.

An introductory concept map for WebGL. What is WebGL?

To start learning about WebGL there are many resources and tutorials to assist with learning. These resources can be found with internet searches and will take you to many step-by-step guides and youtube videos. I strongly suggest you spend time searching for, and completing WebGL tutorials if you are wanting to deepen your understanding of the coding to WebGL. An excellent YouTube video that covered an introduction to WebGL with a whole lot of coding examples is from Erik Möller...