Showing posts with label video. Show all posts
Showing posts with label video. Show all posts

Thursday, July 11, 2013

Assignments, Assessment and Badges

I was asked to quickly put some video resources together to provide an overview of my work with assignments, assessment and open badges. There is a day-long conference happening at La Trobe University in Bundoora and given I enjoy putting together resources for the work I am doing toward open education I was happy to take the time.

Deep apology for the quality of these resources. The moving trucks come tomorrow and I'm down to working off my five year old netbook. All these resources are issued with a CC-BY so feel free to use them as you will; edit them, mash them up. I believe these three videos cover the why, what and how of assignments, peer assessment and open badges.

Open Badges and Peer Assessment
Quick discussion of open badges, their meta-data and how they can be utilised within courses where peer assessment is a part of overall assessment.


Flipped Assessment
Flipped assessment has people earlier in a learning journey assess the work of someone further down the learning journey. This creates an environment where people currently involved with a subject reach-out to assist others who are also involved. This encourages peer involvement and adds to assessment.


Flipped Assessment Implemented
So this is what we did to implement flipped assessment and how the assessment criteria was grounded in the rubric that the course was based upon.


Relevant References



Creative Commons Licence
This post is licensed under a Creative Commons Attribution 2.0 Canada License.

Monday, January 21, 2013

Agile Learning and OpenBadges

I spend a lot of my personal time deepening my understanding of self-directed learning and its direct application. I'd rather walk-the-walk than talk-the-talk... and pedagogically you learn much more by walking-the-walk. Over the last eight months I have focused a lot of my learning on badge systems as a method for recognizing learning and achievement, and as an alternative method of accreditation. I have been exploring, what I consider, the four different approaches to badge systems and have utilized my Agile Learning Design (ALD) approach to direct my learning. Over the last eight months I have learned a considerable amount about this subject. And given there is yet to be a person or school that focuses on teaching about badges systems I really didn't have a choice but do it myself.

ENVISION
During the envisioning step of the ALD methodology you focus on a creative effort which defines what you know of a subject domain. Even if what you know starts with a single word or just the name of the subject you can still start exploring the subject and build a creative effort that defines your current knowing of the subject. With open badges I was able to read a few of the sites dedicated resources and was able to put together a concept map, and this really got me started and allowed me to set a direction for my learning.

My first concept map capturing my early understanding of open badges.

During the middle six months of 2012 I immersed myself in learning about digital badges and open badges. I wrote extensively and participated in many online events and created many online resources. All of this deepened my learning. The ALD approach helped focus my learning and assisted in identifying gaps in my knowledge. I followed an iterative learning approach and studied concepts as identified in my concept map and as they became apparent through my reading, investigation and peer feedback. My learning journey occurred as follows;

PLAN
The first few steps of my learning journey were planning my approach and setting the context and learner perspective. The importance of this is described in the planning step of ALD.
  • Context and User Roles: This step was really important for setting the context and learner roles to define how I was looking at the learning I was about to embark upon. It really helped me understand who the learner was, and to what depth and direction I was to take my learning.
  • Learning Themes: What did I want to get out of my learning and how would I anchor my learning.
BUILD
My next step in deepening my understanding was to build learning resources. These resources covered many of the topics I had identified in my concept map and during my planning. Each resource I created added depth to my understanding of open badges.
STABALIZE
Once the first iteration build of my learning resources was complete I sought feedback by having others use the resources. In truth, I was continually asking for feedback. As soon as a resource was built I would publish it to the internet and seek input. All very iterative, all very lean. As you can see the above resources were all published at different times and as I published I would engage my learning community and ask for input. With some resources the feedback would initiate a change for others the resource remained the same, sometimes the change would come as how the new resource was hosted or the context around the learning was changed.

DEPLOY
The final step within this iteration of learning was to deploy the final versions of the learning resources. I chose to wrap the video resources in popcorn.js and to build a small portal to organize all the resources. This allowed further enhancement to the resources by focusing in on key learnings and also providing a listing of the embedded URL's as follow on learning resources. To view this portal visit the dedicated Bowen Institute of Technology website; http://badges.bit.bc.ca/

NEXT STEPS
I feel I learned a lot over the last nine months regarding digital badges and open badges. The next steps to deepen and continue my learning will be;
  1. to assist others who are learning about digital badges, mostly through the following activities;
    • facilitate online workshops whenever possible
    • continue building out P2Pu School of Badges
    • answer questions regardless of where they come from
    • continue to engage the community as time permits
  2. to loop around back to the start of the ALD where I revisit my learning themes and do another deep dive into my concept map.
  3. to Plan, Build, Stabalize and Deploy another iteration of learning resources
The purpose of these activities is to celebrate all I have learned so far, expose the gaps in my knowledge regarding digital badges and open badges, create more resources for others to learn from, and refocus my learning. All good.

Tuesday, August 14, 2012

Webmaking and telling stories

Today we had our first webmaking session where we are developing the skills to create a documentary about community food production. On Bowen Island we have a week long event called BowFeast, the idea is you eat locally grown food wherever possible. It is an event that really brings the community together and celebrates all the gardens and people who grow their own food. This week of BowFeast also culminates in the farmers market.

Our first webmaking session was mostly a discussion of storytelling, citizen based journalism, interview techniques and the privacy issues around interview, photography and video. All good!


From a scaffolding perspective this first session was quite non-technical and really got into interviewing using a camera and the way to ask open questions, follow (and lead) a thread of discussion during the interview and how to close it all down and summarize, give thanks.

For further inspiration we all watched the popcornified video about urban farming in Oakland, California. This is a great video, for it tells a great story, provides a historical perspective and also investigates food production.

Thursday, August 02, 2012

wrapping screencasts in popcorn.js to enhance learning

My work over the last month has been to create screencasts for the Mozilla open badges initiative. I am building screencasts to provide online tutorials describing the different technical aspects of the Open Badges Infrastructure (OBI). There are many scholarly articles discussing the effectiveness of screencasts on learning; a google scholar search on "screencast learning" provides a good listing if you would like further reading. One aspect of the screencasts I have been working on for a while is how to deepen the learning around the screencast. In a number of my previous projects, including CLEBC and AIM language learning, we enhanced screencast learning by including; chat, discussion, in-lined formative questions, and links to related resources. All of these enhancements helped in creating a more complete learning module by providing multi-modalities to learning.

What I believe is the most important is the clustering of resources into a succinct module. The idea being that the screencast is "surrounded" by many resources specific to the subject and contents of the screencast. Another technology currently being released by Mozilla is popcorn.js. This technology allows screencasts to be greatly enhanced by adding resources and screen elements as the video progresses. Popcorn is well described on the related Mozilla site;
"Popcorn.js is an HTML5 media framework written in JavaScript for filmmakers, web developers, and anyone who wants to create time-based interactive media on the web. Popcorn.js is part of Mozilla's Popcorn project."
What popcorn.js provides is the ability create a comprehensive learning module where a screencast is clustered with other related resources. These additional resources can be explored while the video is in progress or referenced after the video is complete. The main point being the resources are available through links and are presented within the context of the progressing video.

To view the use of popcorn.js to enhance learning visit this growing repository of popcorn wrapped screencasts; http://badges.bit.bc.ca/guides/step01.html

Related readings:



Thursday, June 07, 2012

Three point lighting for video capture

I have the need to capture the talking heads in a video conference session. I need to capture each talking heads video stream and save it to disk. I need each stream captured and saved so it can be archived for later viewing, and the ability to slice up the video into smaller segments. The video will be taken from interviews using online video conferencing software. The challenge comes where the video conferencing software doesn't allow capture of individual streams, in general they just make the whole conference (with all talking heads) available as a single video. And because we need to have solid recording of each talking head for later use in a variety of online learning situations we need a remedy for this situation. Keep in mind, that in general, the video conferences will be with two or three people all in different geographic locations. The solution is to use the video conferencing software as we would normally with two adjustments to the environment;
  1. Create a good studio environment from a lighting perspective.

  2. There is no shortage of good images and video on how to set up a three point lighting system. these two below are a couple of my favorites. Keep in mind the interviewer is going to be replaced by the laptop hosting the video conference.



  3. Include a separate video camera to the mix. Or replace the interviewer with the laptop hosting the video conference.

  4. This is where things vary most from the traditional interview setup. The interviewer is replaced by the laptop hosting the video conference. This will allow you to capture the video in a good quality with good sound. And it will provide it in a format that will allow you to separate the audio from the video and slice up the video so it can be re-used in different learning contexts and situations. Essentially providing a long tail to your video resources.

Tuesday, February 28, 2012

Inspired Ableton Teacher

Drew Vespers came to my attention over a year ago as I began my Ableton Live journey. I signed up for our local Ableton group on facebook and started reading and listening. Vespers bubbled to the top as someone very engaged in using and teaching with Ableton Live. Yesterday I received an email from Vespers asking if I wanted to write a track with him? You bet I do, only my challenge is time. I still had a good look around his site and I realized just what an inspired learner (and teacher) he is. Drew is definitely what Curtis Bonk considers a supermentor.



What I consider particularly inspiring is how Drew uses the technology and publishing platforms to promote his work and engage learners. These are a few of the particular activities that push into supermentor.
  • Use of livestreaming with later download for personal review. This kind of video learning is very strong pedagogically.
  • Use of social media (facebook, g+, myspace, soundcloud, youtube, twitter). 
  • Use of blogging to share wisdom. 
  • Engagement with local communities. 
  • Teaching in traditional institutions. 
  • A practitioner of what he is teaching. 
And to think all these services are done a very little to no cost. Drew Vespers is an inspired learner (and teacher).

Saturday, March 12, 2011

Progressive Video; Platform and Pedagogy

15 months back I described the design / creation of a progressive video assessment system. The AIM Language Professional (ALP) web site has now gone live and therefore so has the technology platform which implements progressive video assessment. We have also recently submitted this project to be considered for the CNIE-RCIE Award of Excellence and Innovation in Instructional Design, wish us all the best.

The Platform
The platform for building and hosting this product is Drupal 6.x using Kaltura for hosting and streaming the video. After a fairly rigorous selection process the project chose Drupal for a number of reasons;
  • its content management features 
  • its community and discussion features
  • its mature developer community and related support
  • the ability to find a very good contract development company
  • its ease to integrate with video hosting and streaming providers
  • its ability to implement a great user experience 
  • its open source

Kaltura was chosen for video hosting for its openness, ability to integrate well with Drupal, and easy pricing model.



The Pedagogy
The AIM language professional site was designed to use existing (yet emerging) pedagogical approaches by  following both progressive inquiry and connectivism. These two approaches are very well suited to encouraging a learner by their progressing through learning modules while being supported by the network of peers present within the site.

The progressive inquiry model is designed to facilitate engagement in an in-depth process of inquiry and expert-like working with knowledge that are essential for productive participation. The model moves between different activities of discovering and presenting new knowledge, critical reflection, deepening research and activities, and engaging a distributed network of expertise.

The connectivism model is grounded in forming connections where learning is a process of connecting specialized nodes or information sources. Aim Language Professional allows a person to create and connect to many different nodes of either their or others’ making. These nodes include; writing, reflection, video, discussion, quizzes, exams, gesture database, notes, messages and posts.

The use of these two pedagogical approaches occur in the following areas within the site;
  1. Learning organizer – this aspect of the ALP allows the learner to organize all their work into a single online portal that they can easily manage. The innovation occurs in how comprehensive and accessible the knowledge gathering toolset facilitates learning, reflection and mentor/peer based learning.
  2. Mentorship and peer review – the use of learner uploaded video with peer mentorship makes innovative use of video-upload services and the discussion that can occur around the video for assessment purposes.
  3. Remote observation of classroom – the video also allows for remote (asynchronous) observation of the classroom for rapid assessment feedback to the learner.
If you want a short screencast describing how all this works together feel free to watch the online guide describing the assessment approach.

Tuesday, December 29, 2009

Progressive Video Assessment

A recent project has taken me down the path of designing a peer based assessment surrounding a learners uploaded videos of their displaying skills in action. All the technologies and approaches are now available at a reasonable cost to enable video based peer assessment or IMHO better titled as "progressive video assessment". The main ideas being leveraged are;
  1. Learners progressing through different sets of competencies grouped into levels.
  2. Learners are grouped into virtual cohorts, that change depending on pace, availability and competencies.
  3. As learners complete competency sets they also provide feedback to those who have not yet completed the competencies.
  4. A part of a learners own assessment is providing an amount of feedback to their peers, this follows more of a master-apprentice type model. The master is only one or two levels ahead of the apprentice.
  5. Feedback is provided in private discussions triggered by an uploaded video demonstrating competencies and the learners self-assessment.
  6. Competencies are described in rubrics.

Utilizing a Progressive Inquiry type approach provides a good foundation for it encourages an iterative process for building understanding and deepening meaning. It also acknowledges the importance of peers and mentors in the learning process.

The aim of a video based peer assessment approach is to bring people to a level of mastery within a given subject area. The subject area needs to be appropriate for video as a medium for capturing demonstrated skills. We want people who already have basic competency in an area wanting to improve through peer review and feedback from others with greater expertise.

Step 1. Learners provide evidence of subject knowledge (traditional assessment)
Step 2. Learners review rubric(s) describing competencies for level being attempted
Step 3. Learner video is recorded and upload (privacy ensured as videos are only available to reviewer cohort and can be deleted once review is complete)
Step 3.1. Uploaded video is immediately assigned a cohort of reviewers
Step 4. Learner kicks of discussion by answering a number of system assigned self-assessment questions.
Step 5. A small private cohort engages in facilitated discussions giving feedback focused by the respective rubric and learner answered self-assessment questions
Step 6. Reviewers also get credit toward their progression through the levels for providing the peer review
Step 7. For quality, reviews and videos are randomly / periodically critiqued by experts

In two coming posts I'll be describing the approach (or theory) behind the peer assessment and the technology infrastructure to support video based peer assessment.